House Rules
An ever-expanding non-exhaustive list of house rules in play
An ever-expanding non-exhaustive list of house rules in play
Crunchy Crits
When you get a critical hit, you will roll your regular damage die, add the damage modifier, and then add the highest roll possible of your damage die. For example, getting a critical hit when your damage would normally be 1d8+7 would result in a critical damage roll of 1d8+7+8.
Secret Death Saves
The DM will roll death saving throws and privately share the results with the player they are being rolled for
Co-Initiative
When two or more players start combat with the same initiative, they can choose to weave their turns together. Movement, actions, and bonus actions can be taken between the players in any order. Multi-attack actions cannot be broken up.
If the players prefer to take their turns sequentially, initiative order will be determined by Dexterity
Gaining Hit Points
When leveling up, you can either roll on your hit die and take the result or use the average roll (rounded up). If you roll a 1, you can re-roll. Alternately, you can forgo rolling entirely and take the average hit die roll as listed in the Hit Points feature in your class description